Gameplay

Combat, damage and drops

What matters when you fight, hunt and collect drops.

In this guide

2 short steps
  1. 01What decides a fight
  2. 02Build for the target

01

What decides a fight

Range, targets, damage, health and drops are decided by the game. You choose an action; you do not choose the damage result or loot.

02

Build for the target

Physical attack, defence, magic properties, accuracy, dodge, blessing, gems and battle power all have different roles. Test a build against the monsters or players you actually intend to fight.