Gameplay
Combat, damage and drops
What matters when you fight, hunt and collect drops.
In this guide
2 short steps01
What decides a fight
Range, targets, damage, health and drops are decided by the game. You choose an action; you do not choose the damage result or loot.
02
Build for the target
Physical attack, defence, magic properties, accuracy, dodge, blessing, gems and battle power all have different roles. Test a build against the monsters or players you actually intend to fight.